The World Of Rhuen
#1721
Posted 14 March 2012 - 11:36 PM
anywho
Name: Umbra (Amara Nocta)
Gender: Female
Power class: A
Group Affiliations: None
Description: A thin yet attractive woman of about five foot four inches, she is Caucasian, and likely Roma. She has gold colored eyes that turn red when she uses her spells. She has jet black hair which shapes around her head like a hood; in fact her hair merges into the top of her black skin tight costume making it look more like a hood. Her skin tight costume fans out at the elbows and ankles giving her these stiff sleeves. She also wears an amulet, a tiny book locked shut and on a black chain.
Powers: Umbra-kinesis: control over darkness/dark dimensional force. Her clothes are in fact made of a material called “Shadow Cloth” which she can manipulate by will. Her sleeves will extend out into blades, and even wings (making her look like some giant butterfly or moth), as well as things like tendrils, whips, and such. She can also turn invisible in darkness, she also knows “Shadow Hide” but turning fully invisible is a “power stunt” she learned from it. She also can use “Darkness Incarnate” a blast of dark energy, as well as “Darkness Embrace” allowing her to lift things with dark energy like telekinesis *she doesn’t use this very often as she believes the tendrils have more of a psychological effect on her opponents*.
She also knows magic, the tiny book around her neck can increase in size. It’s a weird books with black pages and no matter what spell she does she always opens it to the middle; someone seeing it once described it as the pages being like black energy in the shape of pages and the “words” appeared as red symbols, as though floating up from some dark depths. She usually uses this book to summon strange shadowy monsters, that when defeated explode in blue flames, she has also done a few other spells such as a group concealment, force field, and trapping a demon; recently she was even able to trap a being claiming to be an angel.
She is also listed as having super human strength, ten times that of a human of her build, as well as super human agility, speed, durability, and a defensive force field around her body like an aura even though she uses her shadows and spells for regular defense (which confuses the super-human monitoring agencies).
Origin: She first appeared a year after the Aurora Event; no one knows any prior history for her; and she doesn’t appear to have any known relatives, although she speaks of them as though she is in regular contact and visits them. She was found when a group of villagers tried to burn her as a witch. She had just shown up one day, as had her house, outside a small Romanian village. She flew into the town and tried to register as a sorceress for hire, or perhaps as an assist for any local adventurers.
The locals, spying on her saw that she really knew magic, so one night a group of them attacked her house, setting fire to it. She quickly dispatched her attackers, even killing most of them (she claims it was an accident saying she didn’t realize how “fragile” the locals were). She was interrogated by the European super-human registration committee, where the above data was gathered. Currently she has moved to North America as part of “Monitor” which isn’t so much a team as it’s a super-hero registration agency; thus she is listed as having “no team” while still employed and paid to be a super-hero. She chose the name Umbra, although she was told its not very original for a dark themed super-hero; but she wanted to keep it simple.
#1722
Posted 15 March 2012 - 11:12 PM
Species: Penuck
Type: Bird (Duck)
Average Life Span: 7 years
Habitat: Other World: Aesperia: Live in the equivalent of North Eastern Canada around the Hudson Bay, and Green Land. (thanks to trade they can not be found in parts of Western Canada, Alaska, and Eastern Siberia).
Physical description: At first glance it may appear to be a two too three foot tall penguin, however its head shape is clearly that of a duck with its bill and slightly longer neck.
History & Abilities: A common animal in these icy waters, they live in massive colonies of thousands of individual birds. These creatures can be found imitated as stuffed toys in many a toy shop in this region of Northern Ravashira, and some times even kept as pets or brought intentionally into lake areas away from their original habitat around the equivalent of the Hudson Bay.
Despite the cute and fluffiness earning them a place in the hearts of Aesperians their normal part in the food chain is a common prey animal. The fact that Goblins will kill and eat these with out mercy is just one more thing that has earned the Goblins hatred from many Aesperians; especially those of the Penuck kingdom who view the animal as their national bird and symbol. In this region the phrase “Penuck killer” is used to describe someone who is viewed as a heartless monster.
#1723
Posted 16 March 2012 - 11:20 PM
spell 1
Name: Spinning Ember
Type: Attack
Element(s): Fire
Power: Fire Elementals
Effect: a single ember flies from the tip of the out stretched finger, or out from the palm; and spins a short distant through the air.
Special conditions: on Aesperia this is a novice level practice spell. While listed as an “attack” spell it’s barely enough to start a piece of paper on fire; which would be enough to get a fire started either for hearth, camping, or arson use. Aside from sneaky arsonists this spell really is just used as the starting level practice in fire magic.
Incantation:
Ho Ko!
*that above is all any experience spell caster need say; a novice may need to repeat the words over and over again*.
Spell 2
Name: Embers
Type: Attack
Element(s): Fire
Power: Fire Elementals
Effect: a spray of embers from the hand or hands, very short ranged.
Special conditions: This is considered a second stage practice fire spell (after “Spinning Ember”). However this one is a bit more useful than that weak spell as this one can be easily used to start fires, distract, or be used as a quick spell to blast someone in the face to surprise them so the caster can escape or pull another sneaky move out of their bag of tricks.
Incantation:
Ho Ko Cha!
*that above is all any experience spell caster need say; a novice may need to repeat the words over and over again*.
#1724
Posted 17 March 2012 - 10:20 PM
Name: Orga (Saucer)
Game type: NPC
Group: Monster
Strength: Lv.10-Lv.20
Speed: Low
Main weapon: Heat Beam (Yellow plasma beam)
Sub-weapon: Energy orb (yellow ball)
Brief Description: The massive flying saucer from which Orga emerges appears as a boss type opponent for earlier level missions, a build up to later missions to face the main deal.
Name: Orga (Millenium)
Game type: NPC
Group: Monster
Strength: Lv.20-Lv.30
Speed: Low
Main weapon: Heat Beam (summons a beam that hits from above)
Sub-weapon: *None*
Brief Description: The giant blue Jellyfish form Orga has when it first emerges from its ship. First encountered as a boss type enemy on a special mission, it may appear at other time rarely on alien maps.
Name: Orga
Game type: NPC
Group: Monster
Strength: Lv.30-Lv.75
Speed: Low
Main weapon: Heat Beam (its shoulder cannon)
Sub-weapon: Fire ball (yellow bolt from shoulder cannon)
Brief Description: This monstrous alien creature first appears as a boss in a special mission at an alien map. At higher levels it may appear on just about any map to challenge players. Its move set is similar to that of Godzilla only with out kicks or tail swipes and longer arm reach. It has a tendency to go after reptile Kaiju more so than others. At higher levels Orga knows the Life Force Siphon move.
Name: Megaguirus
Game type: NPC
Group: Monster
Strength: Lv.35-Lv.65
Speed: Low
Main weapon: Sonic (from wings)
Sub-weapon: Flash (a sonic flash from the wings)
Brief Description: A special NPC that appears as a boss on a bug Kaiju filled island with varying levels of difficulty *hence the variety in its strength*. Aside from its sonic attacks and basic attacks, at higher levels it also knows the Life Force Siphon allowing it to heal by draining life from its opponent via its stinger. At its highest level it also has a giant fire ball hyper attack.
#1725
Posted 18 March 2012 - 09:17 PM
Name: Leprechaun (AKA Treasure Hunting Faerie)
Gender appearance: Male
Size: Four inches tall
Physical Description: A short stout man with a thick red bear; who wars green over-alls and a top hat or three pointed hat. His shoes tend to be point toed.
Elementals Book Description: A strange little faerie more concerned with hunting gold and fixing shoes than anything else.
Element Specifically: Treasure
Personality: Typically calm fellows with little concerns. They aren’t much for fighting and would prefer to smoke their pipes or work on mending shoes. They are a bit greedy though and like to collect treasure (which can be just about any shiny object).
Diet: They can eat anything a human eats, as well as any mushrooms, mosses, and bark.
(although they tend to smoke those last three more so than eat them; although there is a soup they love that is made from mossy bark).
Wings descriptions: Apple leaves, the number increases, but its always a pair of glowing apple leaves.
Housing: They want simple little homes, one room for a bed, another for sitting in, a third for working in, and a fourth that is a giant room to put treasures in. One might even say their whole house is really a tiny hole off from a human sized room; but they don’t think of it that way.
Special Traits: Treasure Hunter. (all abilities only work in magical dungeons that come into existence in this world)
At Two Wings: Treasure Finder: they can locate nearby treasure chests that are easy to open, and even display this information in their master’s mind.
At Four Wings: Treasure Finger 2: can now locate locked treasure chests and even identify other objects that are hiding treasure such as pots.
At Six Wings: Rare item finder: they can now identify if a treasure chest is holding a rare magical item, or if a monster *mystic monster* will drop a rare item if beaten.
At Eight Wings: Re-load dungeon: an amazing power that can cause all the treasure chests (magical items themselves) to close and manifest a new random treasure inside a dungeon.
Battle Specifics: They are wimps. They have no special attacks; all their power is from their special traits. They however can be taught magic of any type up till lv.5 of that class. They also have no weaknesses and their basic attack (a punch) is as strong as the club swing of a troll.
Special Attacks by wing type: none, must learn all spells.
World History: Many would love one of these for its treasure hunting power, but few care for the trade off of being partnered with something that has no natural attack powers. However those who will partner with more than one Faerie will sometimes hunt these down in the wild to make a pact with them to join their team for the treasure hunting powers. Summoning one requires a pile of gold arranged in a sigil anyway so its rare for someone who isn’t a wealthy thief or noble to even have the opportunity to summon one anyway.
#1726
Posted 19 March 2012 - 11:17 PM
Species: Mapu
Type: Mammal
Average Life Span: 55 years
Habitat: Other World: Aesperia: They inhabit the jungles of the equivalent of South America; usually in or near large bodies of water.
Physical description: The Mapu is a strange flesh colored (any human ethnicity, although a leather tan Caucasian hue or Hispanic hue is more common) hairless creature. It has a pear shaped body (large and round near the bottom with its very short legs and stiff toed feet *has four toes that are more like long claws than toes* this body and leg design reminiscent of some old cartoon bears.
Its head is like that of a tapir (only completely hairless like the rest of its body). Its arms are as long as its body and get wider on the way down with “hands” that can’t close with five long white stiff claws *placed and length wise relative to each other like the fingers and thumb of a human*. These hands are each nearly as wide as its chest.
It also has three slits that are hard to notice through skin folds on either side of its neck; these are gill slits (it can breathe underwater or breathe on land). The creature stands about ten feet tall.
History & Abilities:
During the Rhulan Empire it was discovered that his odd creature is in fact descended from humans; however genetically it’s drifted so far that it has less in common with other humanoids than those that aren’t even fully mammals anymore (an oddity of humanoid genetics allowing for interbreeding). The Mapu it seems has been genetically isolated and lacking any mystical or genetically advanced reproductive systems (those that allowed other humanoids to breed with others that technically would be different species) underwent a natural divergence from human biology to become a separate species from which ever mutations from the Mystical Cataclysm interbred to result in the Mapu.
It has no human intellect, a complete animal, not even as smart as apes, closer to monkeys in intelligence in fact. These creatures are awkward on land and prefer to stay in bodies of water; their size, strength, and claws are all they have to defend themselves. These giants are omnivores that travel from area to area in search of food. Despite their size they do fall prey to creatures such as giant snakes, Gill Men, Snake People, dragons, dinosaurs, and a few others have been known to hunt them on occasion as food. However they are usually hard to notice as they will find some large still body of water and fully submerge themselves; remaining still till they need to forage; which is often given their size. They are slow moving but most creatures leave them alone thanks to their claws.
Today its relationship to humans has been forgotten; it’s mostly viewed as a weird deep jungles creature. There are a few wealthy nobles on the southern continent of RoFoesha *South America* that have some in their private menageries and have them tamed so they don’t attack people.
#1727
Posted 21 March 2012 - 12:59 AM
Name: Candle Flame
Type: Tool
Element(s): Fire
Power: Fire Elementals
Effect: Creates a very small ignition, enough to light a candle (it could be used for arson, but as its general use is starting candles and other small fires it’s officially declared a tool spell).
Special conditions: This is a very low level spell, as general items can do the same thing this spell does it’s normally regarded as a simple training spell and a very weak one at that. With out an ignition source like a candle wick or dry paper it usually wont even ignite.
Incantation:
Hokai Ki
*a novice may need to repeat the above words or add more focus words regarding fire and ignition*
(There is an alternate spell called “High Candle Flame” but it’s nearly identical with the activation words being “Hokai Ki Gra” or “Hokai Ki Cha”)
#1728
Posted 21 March 2012 - 11:29 PM
Species: Water Draconian (Ravashira) *Gawa-Garig*
Type: Dragon (Humanoid)
Average Life Span: *Unknown*
Habitat: Other World: Aesperia: inhabit various bodies of water across Ravashira (Equivalent to North America).
Physical description: A healthy athletic human frame (male or female) except covered in silver or grey scales with a lighter shaded abdomen, back of the arms, and back of the legs. (The dorsal sides have triangular scales, as does the chest and upper side of the breasts for the females. The abdominal sides and underside of the breasts for the females has a snake belly pattern).
They have long serpentine tails with the same dorsal and abdominal scale patterns as the rest of the body. They have human hair, which is always brown or black and have red, yellow, blue, or green eyes with slit pupils. Their most outstanding feature is their horns which come off their heads from their temples. These horns can be small and shark fin like, long straight back cones *sometimes with ridges or a single branch off near the tip*, spiral curved, or bull horns. They have long claw like finger nails and toe nails, and a forked tongue.
History & Abilities:
These are a complete mystery. Adventurers would tell stories of encounters with these beings; that called themselves the Gawa-Garig. Many believed them water gods, demons, water spirits, and such because they couldn’t be found unless they wanted to. Usually only one or two would inhabit a lake and were said to be able to transform into the form of a larger aquatic dragon (descriptions of what kind of dragon varied by lake; thus hindering the scientific view of them being a real species). Even during the Rhulan Empire it was never officially (publicly) accepted that these actually existed.
Further hindering it was the idea they had magic powers, could grant wishes to Aesperians that gained favor from them, aid the growth of crops, increased the yield of fish in a lake, and so forth. While gods and goddesses are known to exist, they aren’t usually secretive about their existence; especially not to one person or family as the Gawa-Garig would be.
During the Dragon War, Draconians came into existence *created by the Shining Black Dragon from the dragon like humanoids (Devil Dragons AKA Dragon Devils). During this time the Gawa-Garig in general tales began to be called “Water Draconians”. A few stories after the war were taken seriously by extremist groups such as the Magnus Kingdom which put a bounty out for the hide of any Draconian, and especially for anything secretive like the Water Draconians.
In the modern age, they are mostly still viewed as a fairy tale; however some reputable adventurers have come forth to say that they have spoken with them; that they are a very slowly reproducing and possibly immortal or just long lived race with magic powers. Apparently they can also teleport much like the Desert Lake Dragon *which they sometimes look like* and locate bodies of water the same way. Its said adventurers in the past who have earned their favor have received gifts such as having their weapons enchanted, or being given new magic items. Some magic items claimed to be from them would be The Dragon Breath Sword, The Thunder Bow, and the Orb of Dis-enchantment (the first two are thought either lost to private collections/heirlooms, and vanished into Northern Ravashira; the third is known to exist in the custody of the Magnus Empire who studied it and developed the Magic Suppression Orbs from studying it).
#1729
Posted 22 March 2012 - 11:17 PM
Name: Mana Wash
Type: Stat changer (special)
Element(s): Spirit
Power: Inner power
Effect: Fires a clear blue energy wave that washes over the target. It removes all temporary stat changer spells *both enhancers and disablers*; but only the temporary ones.
Special conditions: This spell can not alter innate stats or permanent enhancements.
(in other words it removes spells such as attack boost, defense boost, attack down, defense down, and similar spells).
Incantation:
*first part is like a prayer*
Mana wave glowing blue
Return to that state which is true
*next part is yelled out like an attack*
Eo, ilan, morata, synchora, sahras!
#1730
Posted 23 March 2012 - 11:28 PM
First Name: Gyro
Last Name: Lee
Species: Aesperian
Gender: Male
Ethnicity: Possible East Asian mixed with Caucasian
Fighting Style: Swordsman (uses a broadsword)
Strength: B class
Speed: B class
Flight: (No)
*Note: Is capable of a boosted jump known as an “Air Boost” allowing for a vertical leap of thirty feet with a slow descent.
Energy Projection: C class
*Note: Energy projection attacks are strong, but limited to a single projectile beam that has to be focused through his sword and an energy field that can be produced around his sword.
Defenses: A class
*Note: due to intense training his defense aura is stronger than the average individual’s, as well as his durability and stamina being high.
Over all power rating: B class
#1731
Posted 24 March 2012 - 08:28 PM
Name: Kiryu (Mecha-Godzilla 3)
Game type: NPC
Group: Earth forces
Strength: Lv.30-Lv.80
Speed: Moderate
Main weapon: Mazer Cannon (beam from mouth)
Sub-weapon: Machine Guns
Brief Description: This cyborg Godzilla is equipped with all sorts of tricks, rocket launchers, missile cannons, beam cannons, machine guns, blades, dropping its excess weapons to increase speed, drill hand. Its strongest two attacks being a tri-mazer cannon, and an Absolute Zero cannon.
Name: Gigan (Black)
Game type: NPC
Group: Aliens
Strength: Lv.25-Lv.30
Speed: Moderate
Main weapon: Eye Beam
Sub-weapon: Flash (eye beam)
Brief Description: an ancient super-Gigan of sorts, this evil looking version has the same buzzsaw on the chest and ability to fly. In place of hook hands it has scythe hands, and has stinger cables.
Name: Gigan (Black-Super)
Game type: NPC
Group: Aliens
Strength: Lv.30-Lv.60
Speed: Moderate
Main weapon: Eye Beam
Sub-weapon: Flash (eye beam)
Brief Description: Its exactly like the normal Gigan (Black), only stronger and how has double chainsaws in place of its Scythe hands.
#1732
Posted 25 March 2012 - 08:32 PM
Name: Dryad (AKA Grass Faerie)
Gender appearance: Female
Size: Six inches tall
Physical Description: An attractive woman with green skin; her pointed ears are higher than the top of her head. She wears a simple dress, usually emerald green in color, although white, brown, and various patterned variations have been noted.
Elementals Book Description: The little green faerie who hides in the grass blades.
Element Specifically: Plants
Personality: She appears to be a timid shy thing, but her gracefulness and composure set her as a lady of nobility; although she makes no complaints of dirt or battle. She takes everything in stride.
Some claim she also attempts to seduce her master, through subtle charm like a classical Japanese beauty; however these claims are unsubstantiated at this time.
Diet: She can consume any organic matter, and has a particular taste for compost and fertilizer. This offsets her graceful composure for some. She also needs water. As an oddity she can consume either with her mouth or through her skin. She can plant her feet, sometimes up to her knees in soil and consume nutrients this way.
Wings descriptions: Very ornate, a glowing green sigil of various leafy designs, counting the long tips reveals the wing number.
Housing: As may be implied with “diet” she just wants a spot to plant herself for her periods of in-activity. This can be in a garden; although most masters prefer a flower box or pot inside for her. She prefers to be surrounded by other plants (there is a chance she can use their root systems to provide her with extra nutrients; although the other plants seem to be helped by her presence rather than harmed).
Special Traits: Garden Goddess
At Two Wings: Plant Boost: Her power is increased if in an area abundant in plant life.
At Four Wings: Flight “she can now fly”
At Six Wings: Shrink (she can shrink other life forms to her scale)
At Eight Wings: Bless the land (any soil she steps upon becomes fertile and able to produce plant life; existing plant life may even burst into life). This ability has been claimed by some as something that should be considered combat related, because if she does this, and plants burst into life, it then grants her the Plant Boost. However as its not a direct attack and can be done for her own reasons outside of battle its labeled as a Special Trait. Besides Her Eight Wings special attack is unmistakably an attack.
Battle Specifics: They are considered a well rounded faerie with equal defense and offense. Although their effects tend to be bothersome in keeping track of.
Fire does double damage, ice does double damage, earth does half damage, sound heals them instead of harming them, light heals them instead of harming them, darkness only does 3/4th damage, water attacks only do 1/4th damage (if above a lv.2 attack), water attacks at or below lv.2 heal them instead of harming them.
Special Attacks by wing type:
At Two Wings: Grass Blade: summons a razor sharp blade of grass to use as a sword.
At Four Wings: Grass Spikes: creates a winding string of metal sharp grass blades through the ground under her opponents.
At Six Wings: Deadly Leaves: even with out trees around, leaves manifest like a blizzard that are as sharp and diamonds and shred through her opponents.
At Eight Wings: Flower Garden: A variety of colorful flowers appear around her opponent, they explode and form a serpentine like attacking rainbow of deadly blossoms. They can of a variety of effects beyond causing damage depending on the most prevalent color (determined by main color of battle field).
Blue: Freeze
Red: Burn
Yellow: Shock
Green: Poison
Purple: Mana drain *restores Dryad’s mana from that taken from opponent*
Orange: Confusion
Pink: Seduction
White: Life Drain *in that the damage also goes to heal the Dryad, and her party members*
Black: Fear Aura
World History: The method for summoning a Dryad is simple, the summoning sigil done in a grassy field. However the criteria for the personality needed is still a mystery. As some have summoned them, who did so at night meaning to summon a Succubus, others were trying to summon A Sylph, basically any attractive female faerie, and even once on record an attempt to summon an Angelic instead resulted in a Dryad. These students had been tested and told these others would suit them best. At this time its believed there is some deeper psychological trait that isn’t readily apparent on the surface that results in a Dryad being summoned instead.
#1733
Posted 26 March 2012 - 11:18 PM
Species: Stone Back Crayfish
Type: Crustacean (Crayfish)
Average Life Span: 16 years
Habitat: Other World: Aesperia: Found in the cold streams and lakes high in the equivalent of the Pacific North west of the United States and Western Canada.
Physical description: A four foot long crayfish with a stone like coloration, with extra thick plates along its back.
History & Abilities: Fossil evidence suggests the mystical cataclysm only mutated the crayfish to become four foot long giants, it would seem their reinforced hides evolved over the last two million years. These crayfish are oddly aggressive and will lunge out of the water to attack prey and even chase off creatures larger than themselves like Aesperians. When molting, it only loses the stone like shell, its so called soft shell is as strong as a normal crayfish shell (which in this world is kind of soft given the predators).
The Stone Back Crayfish is regarded as a low level threat, something adventurers may need to clear out of aqueducts and ponds if they get into towns. They are also hunted as a source of food; its not a common food stuff though and most larger kingdoms regard eaten them as “low brow” a kind (mountain folk food).
#1734
Posted 27 March 2012 - 11:00 PM
Name: Orb of Dis-enchantment
Type: Orb
Description: A glowing purple sphere about the size of a small bowling ball.
Origin: In the official record of the Magnus Empire, this orb was found in a desert village as the center of worship of a cult who believed one’s own special abilities were superior to sorcery which they viewed as a crutch. The Magnus Empire having the same philosophy was able to convince the tribal chieftain to pledge allegance to them and allow them to study the orb to produce the Magic Suppression Orbs they would put in their cities (although theirs were never as strong as the Orb of Dis-enchantment).
In these same official records the tribal chieftain told them it was found in the desert by some ruins from the Rhulan Empire (an actual location, a marble palace of the Empress that had been an oasis palace in the desert); however the tribe told another story. In the tribal folklore the orb was given to a hero in the chieftain line by a Water Draconian as a prize for a mission he did for her. The Magnus Empire recognizes the story they were told and believes the “myth” was a story to maintain power in the tribe.
Does: It’s impossible to use magic (sorcery) of any kind other than innate special powers with-in one hundred feet in any direction of this orb.
#1735
Posted 28 March 2012 - 11:02 PM
Species: Water Draconian (Orieta) *Nuwa-Gara*
Type: Dragon (Humanoid)
Average Life Span: *Unknown*
Habitat: Other World: Aesperia: inhabit various bodies of water across Orieta, in particular Xiang and Nipponia *equivalent to China, Korea *both*, and Japan* As well as parts of South East Asia.
Physical description: A healthy athletic human frame (male or female). Except that they have a long tail *about the same length as the body, only a little longer* which ends in a lion like tuft of silver fur, and have antler like horns that come out above the temples, as well as pointed ears, and claw like finger nails and toe nails.
The dorsal side of the body (back, arms, front of legs, chest, upper side of breasts for females, back of the neck, dorsal side of tail, and the face) has white scales; which look like feathers or fur from a distance. The abdominal sides of the body (abdomen *for female it’s also the under side of the breasts and a point that comes up between the cleavage, and connects with the throat*, under arms, back of the legs, throat, and underside of tail) has golden scales in a snake belly pattern.
Their eyes tend to be metallic silver or metallic gold in color. There are a few said to have green eyes (Jade colored); the green eyed ones are also said to have golden dorsal scales and silver abdominal scales.
History & Abilities:
These are a complete mystery. Adventurers would tell stories of encounters with these beings; that called themselves the Nuwa-Gara. Many believed them water gods, demons, water spirits, and such because they couldn’t be found unless they wanted to. Usually only one or two would inhabit a lake and were said to be able to transform into the form of a larger aquatic dragon (descriptions of what kind of dragon varied by lake; thus hindering the scientific view of them being a real species; although always serpentine with antler horns). Even during the Rhulan Empire it was never officially (publicly) accepted that these actually existed.
Further hindering it was the idea they had magic powers, could grant wishes to Aesperians that gained favor from them, aid the growth of crops, increased the yield of fish in a lake, and so forth. While gods and goddesses are known to exist, they aren’t usually secretive about their existence; especially not to one person or family as the Nuwa-Gara would be.
During the Dragon War, Draconians came into existence *created by the Shining Black Dragon from the dragon like humanoids (Devil Dragons AKA Dragon Devils). During this time the Nuwa-Gara in general tales began to be called “Water Draconians”.
To this day they are still mysterious beings whose existence is doubted; the Xiang Empire has a reward out for proof of their existence. However even villages who say they do exist, refuse to try and take up the offer for fear of offending their “local diety” of the lake or river. Many a hunter has been sent away, and many small villages that claim such a thing in their local body of water are extremely distrustful of any hunters or adventurers that come through their towns fearful they will harass the Nuwa-Gara. There are claims that the Nuwa-Gara have in some cases killed those hunting them out of malicious intent; but may reward others. There is even a story in one town of a female Nuwa-Gara changing herself to resemble a priestess and joining the adventuring party that was looking for *pretending to help them look for her in a now empty of her lake* and falling for the male hero in charge of the party and leaving with him. It’s not known how that turned out as this story comes from a local who claims to have witnessed the event.
The Nuwa-Gara are said to possess powerful divine magic, and are said to be responsible for the creation of several mystical items; although the Xiang Empire believes this is just a story used by alchemists who wish to remain un-bothered by adventurers, hunters, criminals, and government forces seeking powerful weapons, armor, and items to cover their own creations (which several have done this). However the experts in the Adventuring circuits have a saying that a true adventurer who has been in the field long enough can tell a true Nuwa-Gara artifact apart from something an alchemist produced, and claim there are only seven true Nuwa-Gara artifacts.
#1736
Posted 29 March 2012 - 11:01 PM
Name: Thunder Bow
Type: Bow
Description: A yellow bow made of a yellowish wood texture material. It has strange carvings in it depicting swirls and thunder birds. Its bow string is silver.
Origin: It is found in the North Western region of Ravashira, which may also be viewed as the South Western region of Northern Ravashira. The bow is a treasured item belonging to the Fungi Kingdom. Legend tells how a draconian god rose up from a lake and gifted this item to a half elf warrior woman to defend the land from Red Hide the giant Blood Scaled Dragon who even after the fall of the Shining Black Dragon was trying to rule the land.
Does: One pulls back the bow string and a yellow electric arrow forms, yet does no harm to the wielder of the bow so long as they have elf blood in their veins. These yellow bolt arrows not only electrocute their target but also explode in a violent shockwave that sounds like thunder.
#1737
Posted 30 March 2012 - 09:05 PM
Name: Dragon Breath Sword
Type: Sword
Description: A grey steel broadsword with an unusually wide base to the blade, comes out with triangular points on either side of this base with the thinner blade above them, as though someone stuck the main blade into a metal diamond shape.
Origin: It is a sacred treasure of the Calif kingdom of Western Ravashira. Legend tells how three generations earlier a prince was given this sacred blade by a Water Draconian princess *it’s how the story goes* to save the land from a hoard of demons being lead by an evil sorcerer.
Does: The sword, aside from being made of a metal that can repair its self, also draws power from the spirit of its wielder granting it magical powers. The most common is a flame that will surround the blade or shoot out, there is also a green flame which may put an enemy to sleep *but is weaker than the red flame*, a purple miasma which can poison, a yellow flame *which can stun*, a white flame *just a stronger version of the red flame, but drains more of the user’s mana*, a blue flame *which can freeze opponents*, and a black flame *very rare, may cause instant death to some enemies, but also drains the health of the user*.
While the sword holds these powers, it’s the strength of the wielder that unlocks them and allows them to use them.
#1738
Posted 31 March 2012 - 08:25 PM
I decided to try something different, writing a script for an opening scene for a show that is completly out of my usual writing element
(My Little Pony FiM)
*Show opens to Rainbow Dash lying in her bed, something off screen tugging at her tail.
"Not now Tank," she says (this bit repeats a few times till she notices Tank floating some distance from her on a magic bed)
She turns, shot zooms into her face (a confused expression upon it and a "huh")
*scene changes to Fluttershy's house, shot is from behind Fluttershy talking to Rainbow Dash outside.
-Rainbow Dash, "Hey Futtershy I found this...thing."
-Fluttershy, "Oh really? What it is?"
-Rainbow Dash, "I don't know, I woke up this morning,"
-Fluttershy, "So is it a bird,"
-RainBow Dash, "no,"
-Fluttershy, "an insect,"
-Rainbow Dash, "Fluttershy!"
-Fluttershy, "I'm sorry,"
-Rainbow Dash, "its fine, I don't know what it is,"
*Rainbow Dash looks behind her, "Its like spike,"
-Fluttershy, "its a dragon?"
-Rainbow Dash *sighs*, "I don't know what it is, but it wont let go of my tail,"
*Rainbow Dash turns to the side revealing to the "camera" a little girl, about two or three years old holding onto her tail and hugging it.
-Fluttershy, "Oh my, I don't know what that is. I've never seen anything like it."
-Rainbow Dash, "Look, Fluttershy, I don't care what it is, can you get it off me? Its been hugging my tail all morning and wont let go."
(they take the unknown "creature" to Twilight Sparkle, Spike takes a liking to it, and "it" speaks for the firt time, and lets go of Rainbow Dash's tail running over to Spike saying, "funny" and chanting, "sing, sing, sing," Spike just shrugs and sing making the "creature" laugh"
-Twilight Sparkle, "wow, what is that?"
-Rainbow Dash *sighs*
-Fluttershy, "we thought you might know."
-Twilight Sparkle, "No sorry, you're the expert on animals not me, now if it were a spell."
*Rarity walks in
-Rarity, "Goodness gracious, Twilight how is there a human in your house?"
-Twilight, "Human? Is that what that is?"
-Rarity, "yes darling, a human, were ever did you find her?"
-Rainbow Dash, "I woke up this morning to this...what ever you called it, in my house hugging my tail."
*little girl runs over and grabs Rainbow Dash's tail says, "pretty pony,"
-Rainbow Dash *sighs*
-Rarity, "firstly, that is a little girl not an...it...darling, and second...what do you mean you found her in your house?"
-Twilight, "Yeah, she doesn't even have wings. Do you mean to tell us she can fly?"
-Spike, "that pro..."
*Little girl starts to levitate while playing with Rainbow Dash's tail, whipping it and saying, "giddy up pony, *giggle*
-Rainbow Dash *sighs*, "yes, SHE, can fly"
#1739
Posted 01 April 2012 - 10:06 PM
Name: Pixie (AKA: Healing Faerie)
Gender appearance: Female
Size: Six inches tall.
Physical Description: A beautiful human female frame, the body is always glowing with a blue, white, or violet light.
Elementals Book Description: The tiny and gorgeous healing faeries, friend or foe they care not which, they exist only to heal.
Element Specifically: Life
Personality: They are care free faeries, they exist only to have fun and to heal others. They are very soft hearted as they will tend to anything that is injured that they see; or seeks them out.
Diet: Clean fresh water, dew, rain, condensation, under ground springs, bottled water.
Wings descriptions: Their wings are fairly simple at two through six wings they simply have lacey insect wings. At eight wings however their wings merge into a giant pair of energy wings and their body glows brighter than ever. In this final state they van banish their wings (causing them to be easily mistaken for Nymphs, Elves, Sylphs, and other faeries), but when they activate their wings the whole body goes to an intense glow and a pair of wings (often causing them to be mistaken for ghostly orbs).
Housing: Temples and altars are made for them, in which many may stay and live in. These are ornate marble structures with a collecting pool.
Special Traits: Purity
At Two Wings: Flight: they can fly
At Four Wings: Invisibility: they turn invisible.
At Six Wings: phase: can now phase through matter.
At Eight Wings: grant invisibility: can turn others invisible.
Battle Specifics: Pixies do not fight, plain and simple. They exist solely to heal others. As such they have no offensive abilities.
Pixies can learn all Healing spells, Light spells (up to Lv.1)
They are completely immune to Death and ghost spells. Data regarding other attacks is none-existent as these faeries don’t fight and other faeries typically refuse to attack them. Plus as the healers its not normal for anyone good or bad to try and harm these none discriminating healers.
Special Attacks by Wing Type:
At Two Wings: Healing Light: a spell that can heal small wounds or small amounts of hp.
At Four Wings: Cure: can cure most poisons and disease.
At Six Wings: Yggdrasils’s Light: a powerful healing spell that can heal most wounds.
At Eight Wings: Revive: can bring someone or something back to life; so long as the body has forty percent or less damage *they can not revive someone whose brain has been utterly destroyed either*.
World History: Pixies are fairly common, as the mystical order of healing that summons them is also fairly common. Despite this the order is very secretive, with strict regulations on students and control over the ritual that summons Pixies. Pixies with out masters tend to gather at these temples and wild springs. It’s believed that some healers form partnerships with already present Pixies rather than summon a new one.
These temples and their healers can be found in almost every town, and some can even be found employed in the strangest of places thanks to their existing only to heal with out concerning themselves with who they are healing.
#1740
Posted 01 April 2012 - 10:16 PM
Edited by TheUnknowable, 01 April 2012 - 10:20 PM.











